[DEVLOG#1] And why mine is not working
I have been struggling for 2 weeks developing my game. But that was not for technical reasons actually !
The more I was building it and the more bored I was. Because in my game, apart from the scenario the core mechanics were not different from your classic plateformer.
And all great games have one thing in common : Even if you strip out almost all mechanics, there are still fun to play around with !
This is, my friend.. the HOOK !
Pokemon for exemple : remove the pnj, remove the building, remove the scrolling, remove the league and have only one map. It will still be fun ! Why ? Because the core mechanic is catching & fighting pokemon that you collect.
And if I had only one sentence to describe my actual idea, I found out that it would be :
" it is a plateformer "
Ahem...
Anyway, I learned there a valuable lesson that costed me 2 weeks of work. BUT my project will overall improve from this decision :
I'm rethinking my project and for the coming week, I'll come up with a new concept for it that will be fun even in its early stage.
For the one that have been following my newly made devblog, I hope that this article helped you a bit and I'm impatient to entertain you, both with the game and articles in the incoming weeks.
See you soon !